![]() It is important to correctly describe the GPU features that your shader requires. A shader model is a shorthand for a group of GPU features internally, it is the same as a #pragma require directive with the same list of features. You can specify individual GPU features with the #pragma require directive, or specify a shader model with the #pragma target directive. At runtime, Unity uses this information to determine whether a shader program is compatible with the current hardware. More info See in Glossary requires certain GPU features. ![]() ![]() You can use #pragma directives to indicate that a shader A program that runs on the GPU.
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